JSET E Journal, 19(1)
- I can do it better on the computer
I Can Do It Better on the Computer: The Effects of Technology-enabled Scaffolding on Young Writers' Composition
Carol Sue Englert
Maragaret Manalo
Yong Zhao
Michigan State University
Introduction
Computers as Cognitive Partners: Using Technology to Support Learning
Artifacts and technologies embody the collective knowledge,
cultural tools, and social practices of a community. Technologies
regulate and mediate individuals' interactions with the cultural
environment by streamlining certain operations, mediating the
actions and interactions of users, and supporting users' participation
in a process or routine that might otherwise be too difficult
to manage (Pea, 1993; Salomon, 1993). In many cases, users can
offload some cognitive functions onto the technology, freeing
up the intellect to direct other aspects and processes to accomplish
a goal (Pea, 1993). A calculator, for example, offers an array
of symbolic functions and computing tools that embody a set of
mental and physical practices that one undertakes to complete
a set of mathematical processes. Without access to these functions,
the memory or cognition of a problem solver might be overwhelmed
(Pea, 1993; Stone, 1998). In this manner, technology serves as
a type of social actor or intellectual partner. Together the individual-operating-with-the-mediational-technology
can participate in a process that, barring this support, might
lie beyond his or her attainment. (Pea, 1993; Salomon, 1993; Wertsch,
1998).
In schools, the mediating quality of technology has particular
appeal for supporting the participation of very young students
or students with learning difficulties in intellectual activities
that are beyond their immediate grasp. Technology can bring the
endpoint forward to the beginning of the learning process, enabling
more sophisticated levels of performance through instrumental
assistance that enables students to schedule, organize and employ
mental functions before they can accomplish those activities for
themselves (Cole & Engestrom, 1993). In these circumstances,
intellectual activity might be viewed as distributed between the
user and the technology (Salomon, 1993), since the technology
assists performance by affording specific patterns of reasoning
that are otherwise unavailable (Brown, Collins & Duguid, 1989).
A challenging instructional domain in which guided and supported
participation through technology might benefit young students
is writing. Writing is an abstract task since it involves a second-order
symbolic system that must be consciously applied to communicate
with a distant audience (Olson, 1995; Wells, 1999, 2000). To generate
a text, students must be knowledgeable about the content, structures,
and symbols of a written language, as well as know how to transform
one's personal experience and everyday speech into written forms
that are compatible with the requirements of a written register
(Scribner, 1997). Students must know how to express one's central
premise, and expand on that premise with details and elaborations
that, likely, would be negotiated in face-to-face interactions
between speakers and listeners. In these respects, writing development
requires the acquisition of formal textual knowledge that extends
beyond the intuitive knowledge of oral language that children
bring to school. In fact, most young writers display an immature
writing strategy known as the knowledge-telling strategy, as typified
by the recording of their ideas in whatever order they come to
mind in an associative process of idea generation (Bereiter &
Scardamalia, 1985).