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JSET ejournal








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Assistive
Technology
Associate Editor Column
Tamarah Ashton
Making the Most of Single Switch Technology: A Primer
Guest Columnist: Susan S. Johnston
A stroll through any local toy store reveals that children
without disabilities embark on their foray into the use of single
switch technology when they are very young. A wide variety of
commercially available toys are activated by single switches.
For example, PLAYSKOOL's Talking Mr. Potato Head is a toy whose
hat serves as a single switch. When depressed, Mr. Potato Head
recites lines from the movie Toy Story-2. Another example is
Elmo's Boom Box by Fisher Price. This toy has three buttons which
each serve as a single switch. When depressed, the switches randomly
play segments of children's songs.
These same kinds of toys are often used as tools for helping
children with disabilities increase their independence and control
over their environment. They can be used in the context of instruction
to promote the acquisition of skills across all domains of development.
For example, Elmo's Boom Box can be used during a small group
activity to promote the development of cognitive skills (e.g.,
establishing cause-effect relationships), provide opportunities
for development of purposeful motor skills (e.g., reaching, pressing),
and enhance social and play skills (e.g., facilitate interactions
with peers and adults).
Although many toys are available that use single switch technology,
they may not meet the specific needs of all young children with
disabilities. For example, consider a child with significant
physical disabilities who is unable to press the buttons on Elmo's
Boom Box. Alternatively, consider a child with severe cognitive
and physical disabilities who requires multiple opportunities
to acquire new skills but whose preferences change frequently
making it difficult to create enough opportunities for learning
to occur. In instances such as these, caregivers may consider
purchasing or making their own single switches that can be used
to enable young children to interact with a variety of toys and
activities. The purpose of this paper is to discuss and provide
examples illustrating how one specific type of assistive technology
(AT), single switches, can benefit young children with disabilities.
Obtaining Single Switches
Single switches come in all shapes and sizes and can be activated
via any number of purposeful motor movements. Some switches are
activated by pulling, some by pushing. Others are activated by
using your mouth to sip and puff (in much the same way
one would use a straw). If a child is able to move a body part,
and he/she can replicate that movement, then a switch can be
obtained that utilizes that movement (Glennan & Decoste,
1997).
Single switches can be purchased from a variety of manufacturers.
Table 1 provides a list of some of
the manufacturers of commercially available switches that have
been used by this author. Interested readers can contact these
manufacturers to request copies of catalogs. An alternative to
purchasing a commercially available switch is to use a home-made
switch. Homemade switches are easy and inexpensive to make using
materials found at electronic supply stores or the electronics
department of home improvement centers. Interested readers will
discover a number of books and articles that have been published
that describe how to make switches (Burkhart, 1980; Burkhart,
1982; Coker, 1984; Rocklage, Peschong, Gillett, & Delohery,
1996). However, purchasing or making a switch that is appropriate
for a child is only the first step. The next step involves identifying
an array of functional and meaningful activities that can be
adapted to incorporate the use of single switch technology.
Adaptable Single Switch Activities
One stumbling block that is frequently encountered when attempting
to infuse the use of switches into an environment is having only
one or two toys/activities that are operated by single switches.
This may be problematic for a number of reasons. First, it limits
the number of opportunities for switch use, which may influence
the rate of skill acquisition. Second, the use of only a few
different activities may influence the generalization of skills.
Third, using only one or two activities as contexts for teaching
may result in boredom on the part of the switch user.
Battery-Operated Devices. There are a number of battery-operated
devices appropriate for use by young children. These include
machines that make bubbles; animals that make noises, do tricks,
and dance; vehicles with sounds, lights and motion; and mirrors
with lights that turn on and off. Simple modifications are necessary
in order to use battery-operated devices with a single switch.
There are three common ways to make these modifications. One
strategy is to modify the existing button used to activate the
toy. For example, a digitized picture frame (i.e., a picture
frame that allows a short message to be recorded and then played
back by pressing a button) can be modified by gluing a larger
button onto the existing one so that the child can press it more
easily.
A second strategy is to use a battery interrupter. This is a
device that fits into the toy's battery compartment to make it
switch accessible. Battery interrupters are relatively inexpensive
and are available from many of the single-switch manufacturers
listed in Figure 1. One advantage to using battery interrupters
is that they are not difficult to install. Furthermore, the use
of a battery interrupter is a temporary modification. The toy
can be returned to its original state when the interrupter is
removed.
An alternative to using a battery interrupter is to permanently
modify the device for switch access. This is accomplished by
rewiring the toy and installing a switch jack. Rocklage, Peschong,
Gillett, & Delohery (1996) provide instructions for modifying
toys to allow for switch access. An advantage of modifying a
toy for switch access is that in so doing, it eliminates the
need for a battery interrupter. This may make the use of the
switch easier from the caregiver's perspective. This may be an
important consideration in busy environments or when caregivers
are timid about the use of technology. However, it is important
to note that modifying devices is a permanent transformation
which usually takes some time and knowledge to successfully modify.
Electronic Devices. There are a number of electronic devices
that, with supervision, are appropriate for use by young children.
These include blenders, mixers, popcorn poppers, juicers, radios,
televisions, holiday lights, lava lights, tape recorders, slide
projectors, movie projectors, stereos, radios, tape players,
and CD players. In order to use a switch to power an electrical
device, a switch interface is needed. A switch interface serves
as a link that enables the switch to turn on an electrical device.
It is very simple to use and involves plugging the switch and
the electronic device into the interface, and then plugging the
interface into the wall outlet. One frequently used switch interface
is the Power Link 2 by AbleNet.
Computers. The increased use of computers in educational
and home settings has resulted in the development of a wide variety
of computer software programs for young children. Some of this
software can be operated via single switch technology and provide
cause and effect activities. One example is Eensy & Friends
(Don Johnston, 1994-1995), which provides children with the opportunity
to practice directional concepts, number identification, and
counting skills while playing along with nursery rhymes. Other
software has a built-in scanning option that allows choices to
be displayed in the software. The child then touches his/her
switch to indicate a choice. One example of this is Millie &
Bailey Preschool (Riverdeep, 2000) where children engage in activities
such as rhyming, counting, and composing artwork.
In order to use a single switch to operate a computer one must
use a peripheral. A peripheral is an adjunct to a computer that
supports computer use. Don Johnston, Inc., R. J. Cooper, and
Intellitools sell peripherals that support single switch use.
Table 2 provides the addresses and
phone numbers of each of these companies.
Summary
In summary, there are a wide range of toys and activities
that can be operated with single switches. The activities may
involve the use of battery-operated toys, electrical devices,
and/or computer software. Incorporating a large number of toys
and activities increases the number of opportunities for switch
use that may enhance the rate of skill acquisition, as well as
the generalization of skills. Finally, using multiple toys and
activities as contexts for teaching may decrease the likelihood
that the child will become bored. However, knowing the range
of potential activities that can be engaged in with the help
of single switches is only part of the battle. Another issue
to consider is how to identify and infuse the use of single switches
throughout a child's day.
The Identification and Infusion of Single Switch Technology
Lueck, Dote-Kwan, Senge, and Clarke (2001) list factors that
must be considered before identifying assistive technology (e.g.,
single switches) that best meets the needs of an individual with
disabilities. These factors include the tasks that the individual
wants/needs to perform, and the relationship between the tasks
and the individual's preferences and abilities. As the child's
IEP team considers these factors, it is also necessary to plan
for the infusion of the use of the AT throughout the child's
day in order to promote the acquisition and generalization of
skills. One strategy that has helped in planning for this infusion
is a schedule matrix. Table 3 illustrates the use of a matrix
for infusing single switch activities for a 4-year-old child,
Leah. Leah has severe multiple disabilities and receives special
education, speech/language, and occupational therapy services
in her preschool classroom. Observation of Leah in her classroom
environment reveals that she shows limited participation in activities,
often just watches other children or moves from one area of the
classroom to another, and does not have a symbolic means of communication.
Leah's IEP team decided to provide more classroom participation
opportunities for Leah to communicate with her peers. Table
3 illustrates the numerous ways in which single switches
were used throughout Leah's school day to address each of these
goals.
Put Table 3 about here
Conclusion
In summary, single switch technology can provide the means
for adapting activities to meet children's diverse needs (Brett,
1995). The use of AT provides several benefits for young children
with and without disabilities (Clements, 1987; Clements, Nastasi,
& Swaminathan, 1993). For example, significant gains have
been documented in the areas of creativity, language development,
mathematic achievement, higher order thinking skills, problem
solving abilities, and prereading/reading skills (Clements, 1987;
Clements, Natasi, & Swaminathan, 1993; Swick, 1989). Significant
gains have also been documented in the areas of emotional development,
motor skills, and social skills (Clements, 1987; Haugland, 1996;
King & Alloway, 1992; Swick, 1989). Single-switches are one
example of AT that can be used to help children with disabilities
increase their independence and control over their environment.
When used properly, single switches can serve multiple purposes
and can be used in a variety of developmentally appropriate situations.
References
Brett, A. (1995). Technology in inclusive early childhood
settings. Day Care & Early
Education, 22 (3), 8-11.
Burkhart, L. (1980). Homemade battery-powered toys and educational
devices for severely handicapped children. (Available: http://www.lburkhart.com)
Burkhart, L. (1982). More homemade battery devices for severely
handicapped children with suggested activities. (Available:
http://www.lburkhart.com)
Clements, D.H. (1987). Computers and young children: A review
of research. Young Children, 43(1), 34-44.
Clements, D.H., Nastasi, B.K., & Swaminathan, S. (1993).
Young children and computers: Crossroads and directions from
research. Young Children, 48(2), 56-64.
Coker, W.B. (1984). Homemade switches and toy adaption for early
training with nonspeaking persons. Language, Speech, and Hearing
Services in the Schools, 15(1), 32-36.
Eensy & FriendsTM [Computer software]. Wauconda, IL: Don
Johnston.
Glennan, S.L., & Decoste, D.C. (Eds.) (1996). Handbook
of augmentative and alternative communication. San Diego:
Singular.
Haugland, S. (1996). Enhancing children's sense of self and community
through utilizing computers. Early Childhood Education Journal,
23(4), 227-230.
King, J., & Alloway, N. (1992). Preschooler's use of microcomputers
and input devices. Journal of Educational Computing Research,
8(4), 451-468.
Lueck, A.H., Dote-Kwan, J., Senge, J.C., & Clarke, L. (2001).
Selecting assistive technology for greater independence. Re:View,
33(1), 21-33.
Millie & Bailey Preschool® [Computer software]. Cambridge,
MA: Riverdeep.
Rocklage, L.A., Peschong, L., Gillett, A.L., & Delohery,
B.J. (1996). Good junk + creativity = great low-end technology!
(Available from L.A. Rocklage, P.O. Box 971022, Ypsilanti, MI,
48197).
Swick, K.J. (1989). Appropriate uses of computers with young
children. Educational Technology, 29(1), 7-13.
Susan S. Johnston is an assistant professor in the Department
of Special Education at the University of Utah. Her current research
interests include supporting the participation of students with
disabilities in natural environments, assistive technology, and
augmentative and alternative communication.
If you have an idea that you would like to see covered or you
are interested in being a guest writer, please send your comments
to:
Tamarah M. Ashton
Department of Special Education
California State University, Northridge
Northridge, California 91330-8265
(818) 677-4869
tamarah.ashton@csun.edu
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